feat(pattern_recognitions): add 25 remaining Cdl* candlestick pattern wrappers

Complete the TA-Lib candlestick pattern recognition coverage by adding the second
half of the Cdl* function family.

New functions in pattern_recognitions.go (all return []int32, OHLC inputs):
  CdlLadderBottom, CdlLongLeggedDoji, CdlLongLine, CdlMarubozu,
  CdlMatchingLow, CdlMatHold(penetration), CdlMorningDojiStar(penetration),
  CdlMorningStar(penetration), CdlOnNeck, CdlPiercing, CdlRickshawMan,
  CdlRiseFall3Methods, CdlSeparatingLines, CdlShootingStar, CdlShortLine,
  CdlSpinningTop, CdlStalledPattern, CdlStickSandwich, CdlTakuri,
  CdlTasukiGap, CdlThrusting, CdlTristar, CdlUnique3River,
  CdlUpsideGap2Crows, CdlXSideGap3Methods

Supporting changes:
- functions.go: add 25 C function pointer declarations (TA_CDL* signatures)
- loader.go: register all 25 new symbols via purego.RegisterLibFunc in Load()
- cli/main.go: extend smoke harness to exercise all new wrappers
- README.md: document all new patterns in the Pattern Recognition section
This commit is contained in:
2026-07-29 16:24:47 +09:00
parent c7f21b073e
commit 5dcbd4a1cf
4 changed files with 1165 additions and 49 deletions
+303
View File
@@ -1586,4 +1586,307 @@ var (
outNBElement *int32,
outReal []int32,
) int32
cdlladderbottom func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdllongleggeddoji func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdllongline func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlmarubozu func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlmatchinglow func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlmathold func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
inPenetration float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlmorningdojistar func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
inPenetration float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlmorningstar func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
inPenetration float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlonneck func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlpiercing func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlrickshawman func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlrisefall3methods func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlseparatinglines func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlshootingstar func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlshortline func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlspinningtop func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlstalledpattern func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlsticksandwich func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdltakuri func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdltasukigap func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlthrusting func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdltristar func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlunique3river func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlupsidegap2crows func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
cdlxsidegap3methods func(
startIdx int32,
endIdx int32,
inOpen []float64,
inHigh []float64,
inLow []float64,
inClose []float64,
outBegIdx *int32,
outNBElement *int32,
outReal []int32,
) int32
)