- Add 13 new math transform functions: Cos, Sin, Tan, ACos, ASin, ATan, CosH, SinH, TanH, Ceil, Exp, Floor, Sqrt, Ln, Log10 - Implement proper TA-Lib bindings for all math transform operations - Add comprehensive documentation comments to all new functions - Standardize error handling across all wrapper functions using slog.Debug - Refactor function definitions for consistency and maintainability The wrapper now exposes a comprehensive set of mathematical operations from TA-Lib, including trigonometric, hyperbolic, exponential, logarithmic, and rounding functions. All functions follow the established pattern of vector element-wise transformations.
396 lines
7.8 KiB
Go
396 lines
7.8 KiB
Go
package talib
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import "log/slog"
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// ACos - Vector trigonometric arc cosine: applies acos() to each input value.
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// A Math Transform passthrough with zero lookback.
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//
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// outReal[i] = acos(inReal[i])
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func ACos(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := acos(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("ACos", "result", retCode)
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return nil
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}
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return outReal
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}
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// Cos - Element-wise trigonometric cosine of the input series.
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// Applies the C library cos() to each sample.
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func Cos(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := cos(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("Cos", "result", retCode)
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return nil
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}
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return outReal
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}
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// CosH - Vector hyperbolic cosine: applies cosh element-wise to each input value.
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// A Math Transform primitive with no lookback.
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//
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// outReal[i] = cosh(inReal[i]) = (e^{inReal[i]} + e^{-inReal[i]}) / 2
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func CosH(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := cosh(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("CosH", "result", retCode)
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return nil
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}
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return outReal
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}
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// Sin - Vector trigonometric sine: applies sin() element-wise to each input value.
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// Part of the Math Transform group.
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func Sin(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := sin(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("Sin", "result", retCode)
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return nil
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}
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return outReal
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}
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// ASin - Element-wise arcsine (inverse sine) of each input value.
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// A vector math transform, not a market indicator.
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func ASin(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := asin(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("ASin", "result", retCode)
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return nil
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}
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return outReal
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}
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// SinH - Element-wise hyperbolic sine of the input series.
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// A vector math transform applying sinh() to each value.
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//
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// outReal[i] = sinh(inReal[i])
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func SinH(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := sinh(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("SinH", "result", retCode)
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return nil
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}
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return outReal
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}
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// Tan - Vector trigonometric tangent: applies tan() element-wise to each input value.
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func Tan(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := tan(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("Tan", "result", retCode)
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return nil
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}
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return outReal
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}
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// ATan - Vector trigonometric arc tangent: applies atan element-wise to each input.
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// Pure math transform with no lookback.
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func ATan(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := atan(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("ATan", "result", retCode)
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return nil
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}
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return outReal
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}
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// TanH - Vector hyperbolic tangent: applies tanh element-wise to the input series.
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//
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// outReal[i] = tanh(inReal[i])
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func TanH(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := tanh(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("TanH", "result", retCode)
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return nil
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}
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return outReal
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}
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// Ceil - Vector ceiling: element-wise ceiling of each input value (smallest integer >= input).
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func Ceil(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := ceil(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("Ceil", "result", retCode)
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return nil
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}
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return outReal
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}
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// Exp - Vector arithmetic exponential: applies the base-e exponential to each input value. Element-wise math transform.
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//
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// outReal[i] = exp(inReal[i]) = e^
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func Exp(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := exp(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("Exp", "result", retCode)
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return nil
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}
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return outReal
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}
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// Floor - Vector floor: rounds each input value down to the nearest integer. Element-wise math transform.
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func Floor(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := floor(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("Floor", "result", retCode)
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return nil
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}
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return outReal
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}
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// Sqrt - Vector square root: applies the square-root function element-wise to each input value.
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func Sqrt(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := sqrt(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("Sqrt", "result", retCode)
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return nil
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}
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return outReal
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}
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// Ln - Vector natural logarithm: applies the natural log (base e) elementwise to the input series.
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func Ln(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := ln(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("Ln", "result", retCode)
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return nil
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}
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return outReal
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}
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// Log10 - Vector base-10 logarithm. Applies log10 element-wise over each input value.
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func Log10(inReal []float64) []float64 {
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var (
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startIdx int32
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endIdx = int32(len(inReal) - 1)
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outBegIdx int32
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outNBElement int32
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outReal = make([]float64, len(inReal))
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)
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if retCode := log10(
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startIdx,
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endIdx,
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inReal,
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&outBegIdx,
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&outNBElement,
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outReal,
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); SUCCESS != taResult(retCode) {
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slog.Debug("Log10", "result", retCode)
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return nil
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}
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return outReal
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}
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